As they travel towards the quest, they find themselves consumed by the mists that transport them to Strahd’s domain. The party might receive a letter: a plea for help from messenger’s master in Barovia. There are several hooks that can be used to kick off your Curse of Strahd adventure. Cue the creepy organ music! It’s Strahd time! Plot Hooks and Goals There are plenty of spoilers elsewhere online, but you’re doing yourself a massive disservice if you go looking for them! Curse of Strahd leans heavily on horror tropes but it does so in a way that’s fun and compelling to experience. In trying to keep this review as spoiler-free as possible, let’s go over the broad strokes of the adventure. While there have been other adventures that feature horror themes, Curse of Strahd still stands as the definitive horror adventure for 5e to date. In fact, considering the nature of the enemies in this adventure, that’s probably a better call unless your table is ready for a “meat grinder” experience in the early levels! (We’ll get back to this in just a moment.) Honestly, you can even start at level 3 and be perfectly fine. The Curse of Strahd adventure module will take players from level 1 through level 10. Unlike the original, however, Curse of Strahd opens up the land of Barovia for players to explore throughout their adventure. It’s based on the classic Ravenloft module from the early 80s which is, in itself, a classic adventure that is near and dear to the hearts of many players from the AD&D days. Vampires, werewolves, zombies, evil witches, and more fill the adventure. 1.3.1 Is Curse of Strahd Difficult to DM?Ĭurse of Strahd is an adventure for D&D 5e featuring strong gothic horror themes.